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-
- ** COTRIS.DOC **
- Page 1
- Documentation of COTRIS.EXE by Scott Abdey.
-
-
- CoTris
-
- CoTris was written to be used as a Co-Op work term credit for
- Fanshawe College. It took me about three weeks to write the code
- using Borland C++ Version 3.0.
- CoTris was written on a 386-25 MHz computer and also tested on
- a 286-10 MHz Epson Equity III+ with a SoundBlaster card.
-
-
- The Game
-
- CoTris is designed around the Tetris concept with a few
- differences. First, there is a few additional shapes which will
- make things more difficult. Second, the objects can be rotated
- both clockwise and counter-clockwise. Third, the size of the well
- has been increased to 18 by 16.
- The object of the game is to clear lines by filling in the
- well with blocks which randomly begin falling from the top. Using
- the keyboard, you can direct the object to the location which you
- desire near the bottom of the well.
-
-
- The Hardware Screen
-
- This screen SHOULD accurately show detection of a Joystick and
- a Mouse, which will be used in future versions. During testing, it
- was noted that on some Leverton AT's, a joystick was detected when
- none was present.
- If this screen is, in your opinion, incorrect, please write to
- me so that I may be able to fix the problem. Make sure to send me
- any information on your setup that you may feel would help (sound
- boards, RAM boards, or any other add on card installed in your
- machine), my address is listed below.
- To exit this screen and continue to the Title/Option screen,
- press any key.
-
-
- Title/Option Screen
-
- This screen allows you to change certain game options and
- displays the title graphic and other information. If left alone,
- the computer will swith between this screen and the High Score
- list.
- The options available are: P - play the game
- L - load saved game
- S - toggle sound ON/OFF
- Q - quit to DOS
-
- The Playing Screen
-
- The well is displayed in the middle of the sreen an the game
- begins. See Keyboard Control to find out how to move the objects.
- Your current LEVEL is located at the top of the well. For
- every 10 lines created, your level (and speed) increases. The top
- left corner displays the next object that will appear at the top of
- the well. Finally, the top right corner displays your current
- SCORE and the number of LINES you have created.
-
- ** COTRIS.DOC **
- Page 2
-
-
- Keyboard Control
-
- Key Function Key Function
-
- [L Arrow] Move object LEFT [R Arrow] Move object RIGHT
- [SPACE BAR] Drop object [D Arrow] Speedy Decent
- [Z] Rotate [C] Rotate
- Counter-Clockwise Clockwise
- [ESC] Exit the Game [ALT S] Save Game
- [ALT M] Sound Toggle [ALT P] Pause
-
- The game ends when there is not enough space at the top of the
- well to place the next object. At this time the GAME OVER will
- appear in the centre of the screen and the program will pause for
- a few seconds (press any key if you do not wish to wait). If you
- have qualified for the Hall of Fame, a message will appear at the
- top of the screen asking for your name (will save only the first 19
- characters).
-
- Scoring
-
- Each of the objects has a value between 5 and 15 points, which
- is added to your score upon contact with another object. Filling a
- line is worth 100 points * your current level. Filling four lines
- at once will give you an additional bonus of 1000 points.
-
- The Hall of Fame
-
- This screen displays the top ten scores of CoTris. The
- program will again pause to allow you to view the list (or press
- any key to return to the Title/Option screen).
-
-
- Registering and Distributing
-
- This game may be redistributed in any form as long as the
- following four files are included: COTRIS.EXE, COTRIS.HS,
- COTRIS.CFG, and COTRIS.DOC. COTRIS.SAV is an optional Saved Game.
-
- Because this game was created to fulfill a co-op requirement,
- I am not expecting to get rich from it. I would however like to
- hear from anyone who tries this game, whether you find it good or
- bad.
-
- If you wish to receive information on other games and updates
- to this game (like AdLib/SoundBlaster sound, and mouse and joystick
- support), please register your copy of CoTris by completing the
- attached form and including a $5.00 donation to:
-
- SCOTT ABDEY
- 95 MANDEVILLE ROAD
- ST THOMAS, ONTARIO, CANADA
- N5R 4H9
-
-
- CoTris V1.2
- Program Registration Form
- (Please Print)
-
-
-
- Name: ________________________________________________
-
- Address: ________________________________________________
-
- City/Prov: ___________________________ ________________
-
- Postal Code: ___________________
-
-
- Computer: 8086/8088 80286
-
- 80386 80486
-
-
- Video: CGA EGA
-
- VGA SuperVGA
-
-
- Disk Size: 5 ¼" DD 3 ½" DD
-
- 5 ¼" HD 3 ½" HD
-
-
- Sound: PC Speaker AdLib
-
- SoundBlaster Other: __________________
-
-
- Comments: ________________________________________________
-
- __________________________________________________________
-
- __________________________________________________________
-
- __________________________________________________________
-
-